 | Aftershock (10/0.75/10) | Spell. Adjacent foes are struck for 26-100 damage. Knocked down foes are struck for 10-68 additional damage. (T: Marhan's Grotto) [Earth Magic] |
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 | Air Attunement (10/2.00/60) | Enchantment Spell. For 36-60 seconds, you are attuned to air. You gain 30% of the Energy cost of the Spell whenever you use Air Magic. (T: Amnoon Oasis Q: Maguuma Stade) [Air Magic] |
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 | Armor of Earth (10/0.75/15) | Enchantment Spell. For 30 seconds, you gain 24-60 armor, but move 50%-14% slower than normal. (T: Yak's Bend Q: Old Ascalon) [Earth Magic] |
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 | Armor of Frost (5/1.00/45) | Enchantment Spell. For 10-34 seconds, you gain +40 armor against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic. (T: Beetletun, Denravi) [Water Magic] |
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 | Armor of Mist (10/2.00/30) | Enchantment Spell. For 8-20 seconds, you gain +10-40 armor and move 33% faster. (T: Ascalon Settlement, Denravi) [Water Magic] |
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 | Aura of Restoration (10/0.25/20) | Enchantment Spell. For 60 seconds, you are healed for 152%-400% of the Energy cost each time you cast a Spell. (T: Ascalon City Q: Pre-Sear) [Energy Storage] |
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 | Blinding Flash (15/0.75/4) | Spell. Target enemy is blinded for 3-10 seconds. (T: Ascalon City Q: Pre-Sear) [Air Magic] |
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 | Blurred Vision (15/1.00/20) | Hex Spell. For 8-20 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. (T: Ice Tooth Cave, Lion's Arch) [Water Magic] |
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 | Chain Lightning (10/3.00/10) | Spell. Target foe and up to two other foes near your target are struck for 10-85 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. (T: Maguuma Stade, Amnoon Oasis) [Air Magic] |
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 | Conjure Flame (10/1.00/60) | Enchantment Spell. Lose all Enchantments. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 1-16 fire damage. (T: Lion's Arch) [Fire Magic] |
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 | Conjure Frost (10/1.00/60) | Enchantment Spell. Lose all Enchantments. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1-16 cold damage. (T: Amnoon Oasis Q: Silverwood) [Water Magic] |
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 | Conjure Lightning (10/1.00/60) | Enchantment Spell. Lose all Enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 1-16 lightning damage. (T: Camp Rankor) [Air Magic] |
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 | Crystal Wave (15/0.75/20) | Spell. Foes adjacent to you are struck for 10-100 damage, but are cured of any negative Conditions. This Spell ignores armor and magic resistance. (T: Maguuma Stade, Amnoon Oasis) [Earth Magic] |
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 | Deep Freeze (25/3.00/15) | Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10-85 cold damage, and for 10 seconds, they move 66% slower. (T: Droknars Q: Temple of the Ages) [Water Magic] |
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 | Earth Attunement (10/2.00/60) | Enchantment Spell. For 36-60 seconds, you are attuned to Earth. You gain 30% of the Energy cost of the Spell each time you use Earth Magic. (T: Yak's Bend Q: Serenity Temple) [Earth Magic] |
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 | Earthquake (25/3.00/15) | Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26-100 earth damage. This Spell causes Exhaustion. (T: Droknars Q: Fisherman's Haven) [Earth Magic] |
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 | Elemental Attunement (10/2.00/60) | Elite Enchantment Spell. For 45 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements. (C: Geckokaru Earthwind (Perdition Rock)) [Other Skills] |
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 | Enervating Charge (10/1.00/8) | Spell. Target foe is struck for 5-50 lightning damage and suffers from weakness for 5-20 seconds. This Spell has 25% armor penetration. (T: Grendich Courthouse, Yak's Bend) [Air Magic] |
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 | Eruption (25/3.00/30) | Spell. Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5-34 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds. (T: Yak's Bend Q: Old Ascalon) [Earth Magic] |
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 | Ether Prodigy (5/1.00/5) | Elite Enchantment Spell. Lose all Enchantments. For 5-20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion. (C: Jyth Sprayburst (Ring of Fire)) [Energy Storage] |
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 | Ether Renewal (10/1.00/30) | Elite Enchantment Spell. For 7 seconds, each time you cast a Spell, you gain 1-3 Energy and 5-20 Health for each Enchantment on you. (C: Vassa Ssiss (Elona Reach), Issah Sshay (Thirsty River), Cyss Gresshia (Dunes of Despair)) [Energy Storage] |
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 | Fire Attunement (10/2.00/60) | Enchantment Spell. For 36-60 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic. (T: Droknars Q: Fisherman's Haven) [Fire Magic] |
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 | Fire Storm (15/4.00/30) | Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5-29 fire damage each second. (T: Ascalon City Q: Pre-Sear) [Fire Magic] |
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 | Fireball (10/2.00/7) | Spell. Target foe and all adjacent foes are struck for 7-112 fire damage. (T: Yak's Bend Q: Eastern Frontier) [Fire Magic] |
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 | Flame Burst (15/0.75/5) | Spell. All nearby foes are struck for 7-112 fire damage. (T: Droknars Q: Heroes Audience) [Fire Magic] |
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 | Flare (5/1.00/0) | Spell. Target foe is struck for 16-46 fire damage if it hits. (T: Ascalon City Q: Pre-Sear) [Fire Magic] |
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 | Frozen Burst (15/0.75/30) | Hex Spell. All nearby foes are struck for 20-110 cold damage and move 66% slower for 5-11 seconds. (T: Yak's Bend Q: Old Ascalon) [Water Magic] |
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 | Gale (5/1.00/5) | Spell. Knock down target foe for 3 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.) (T: Quarrel Falls, Denravi Q: Yak's Bend, North Kryta Provence) [Air Magic] |
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 | Glimmering Mark (10/2.00/15) | Elite Hex Spell. For 1-16 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds. (C: Alana Pekpek (Witman's Folly), Edibbo Pekpek (Talus Chute), Edibbo Pekpek (Spearhead Peak)) [Air Magic] |
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 | Glyph of Concentration (5/1.00/2) | Glyph. Your next Spell cannot be interrupted and ignores the effects of being Dazed. (T: Camp Rankor) [Other Skills] |
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 | Glyph of Elemental Power (5/1.00/5) | Glyph. Your elemental attributes are boosted by 2 for your next Spell. (T: Port Sledge) [Other Skills] |
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 | Glyph of Energy (5/1.00/15) | Elite Glyph. Your next Spell costs 20 less Energy to cast and does not cause Exhaustion. (C: Hyl Thunderwing (Mineral Springs)) [Other Skills] |
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 | Glyph of Lesser Energy (5/1.00/30) | Glyph. Your next Spell cost 15 less Energy to cast. (T: Ascalon City Q: Pre-Sear) [Other Skills] |
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 | Glyph of Renewal (5/1.00/15) | Elite Glyph. Your next Spell instantly recharges. (C: Nayl Klaw Tuthan (Perdition Rock)) [Other Skills] |
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 | Glyph of Sacrifice (5/1.00/15) | Glyph. Your next Spell may be cast instantly, but takes an additional 90 seconds to recharge. (T: Camp Rankor) [Other Skills] |
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 | Grasping Earth (5/0.75/30) | Hex Spell. For 8-20 seconds, all nearby foes move 50% slower but have +24 armor against physical damage. (T: Quarrel Falls, Denravi Q: Nebo Terrace) [Earth Magic] |
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 | Ice Prison (10/2.00/30) | Hex Spell. For 8-20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower than normal. This effect ends if target takes fire damage. (T: Lion's Arch Q: Yak's Bend) [Water Magic] |
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 | Ice Spear (5/1.00/0) | Spell. Ice Spear flies toward target foe, striking for 5-65 cold damage if it hits. Ice Spear has half the normal Spell range. (T: Lion's Arch Q: Beacon's Perch) [Water Magic] |
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 | Ice Spikes (15/2.00/15) | Hex Spell. Target and adjacent foes are struck for 20-80 cold damage and move 66% slower for 2-6 seconds. (T: Yak's Bend Q: Old Ascalon) [Water Magic] |
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 | Immolate (10/1.00/5) | Spell. Target foe is struck for 5-50 fire damage and is set on fire for 1-3 seconds. (T: Grendich Courthouse, Yak's Bend) [Fire Magic] |
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 | Incendiary Bonds (15/2.00/15) | Hex Spell. After 3 seconds, target foe and adjacent foes are struck for 20-80 fire damage and are set on fire for 1-3 seconds. (T: Droknars Q: Destiny's Gorge) [Fire Magic] |
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 | Inferno (10/0.75/20) | Spell. All adjacent foes are struck for 15-120 fire damage. (T: Quarrel Falls, Denravi Q: North Kryta Provence) [Fire Magic] |
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 | Iron Mist (10/2.00/30) | Hex Spell. For 5-17 seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning. (T: Amnoon Oasis Q: Ettin's Back) [Earth Magic] |
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 | Kinetic Armor (15/3.00/60) | Enchantment Spell. For 8 seconds, you gain +20-80 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds. (T: Fisherman's Haven, Amnoon Oasis) [Earth Magic] |
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 | Lava Font (10/2.00/4) | Spell. For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5-29 fire damage. (T: Yak's Bend Q: Old Ascalon) [Fire Magic] |
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 | Lightning Javelin (10/1.00/5) | Spell. Send out a Lightning Javelin that strikes for 15-50 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration. (T: Ascalon City Q: Pre-Sear) [Air Magic] |
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 | Lightning Orb (15/2.00/5) | Spell. Lightning Orb flies towards target foe and strikes for 10-100 lightning damage if it hits. This Spell has 25% armor penetration. (T: Quarrel Falls, Denravi Q: North Kryta Provence) [Air Magic] |
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 | Lightning Strike (5/1.00/5) | Spell. Strike target foe for 5-50 lightning damage. This Spell has 25% armor penetration. (T: Lion's Arch Q: Beacon's Perch) [Air Magic] |
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 | Lightning Surge (10/2.00/10) | Elite Hex Spell. After 3 seconds, target foe is knocked down and struck for 14-100 lightning damage. This Spell causes Exhaustion. (C: Facet of Elements (Dragon's Lair)) [Air Magic] |
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 | Lightning Touch (15/0.75/10) | Skill. Target touched foe and all adjacent foes are struck for 10-60 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10-40 lightning damage. This Spell has 25% armor penetration. (T: Beetletun, Denravi) [Air Magic] |
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 | Maelstrom (25/4.00/30) | Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10-25 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. (T: Maguuma Stade, Amnoon Oasis) [Water Magic] |
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 | Magnetic Aura (5/0.25/60) | Enchantment Spell. For 5-20 seconds, Magnetic Aura has a 75% chance to "block" melee attacks. (T: Yak's Bend Q: Serenity Temple) [Earth Magic] |
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 | Mark of Rodgort (25/1.00/20) | Hex Spell. For 8-20 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-4 seconds. (T: Copperhammer Mines) [Fire Magic] |
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 | Meteor (5/3.00/30) | Spell. Target foe and all adjacent foes are struck for 7-112 damage and knocked down. This Spell causes Exhaustion. (T: Amnoon Oasis Q: Ettin's Back) [Fire Magic] |
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 | Meteor Shower (25/5.00/60) | Spell. Creates a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7-112 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. (T: Ascalon Settlement, Denravi) [Fire Magic] |
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 | Mind Burn (15/1.00/20) | Elite Spell. Target foe takes 15-60 fire damage. If you have more Energy than target foe, that foe takes an additional 15-60 fire damage and is set on fire for 1-7 seconds. This Spell causes Exhaustion. (C: Scelus Protum (Hell's Precipice)) [Fire Magic] |
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 | Mind Freeze (10/1.00/20) | Elite Hex Spell. Target foe suffers 10-40 cold damage. If you have more Energy than target foe, that foe suffers an additional 10-40 cold damage and moves 90% slower for 2-6 seconds. This Spell causes Exhaustion. (C: Skitt Skizzle (Ice Floe), Maak Frostfiend (Witman's Folly), Maak Frostfiend (Spearhead Peak)) [Water Magic] |
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 | Mind Shock (10/1.00/20) | Elite Spell. Target foe suffers 10-50 lightning damage. If you have more Energy than target foe, that foe suffers 10-50 additional lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. (C: Old Red Claw (Snake Dance)) [Air Magic] |
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 | Mist Form (10/2.00/30) | Elite Enchantment Spell. For 8-20 seconds, you cannot take or deal damage from attacks. (C: Eidolon (Iron Mines of Molodune), Sala Chillbringer (Snake Dance), Brrr Windburn (Talus Chute)) [Water Magic] |
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 | Obsidian Flame (5/2.00/5) | Spell. Deal 22-112 damage to target foe. This Spell ignores armor but causes Exhaustion. (T: Droknars Q: Augury Rock) [Earth Magic] |
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 | Obsidian Flesh (10/1.00/30) | Elite Enchantment Spell. For 8-20 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. (C: Harn Coldstone (Perdition Rock)) [Earth Magic] |
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 | Phoenix (15/3.00/25) | Spell. A fiery phoenix rises at your location, striking adjacent foes for 7-112 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15-90 fire damage. (T: Grendich Courthouse, Yak's Bend) [Fire Magic] |
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 | Rodgort's Invocation (25/3.00/15) | Spell. Target foe and all foes in the area are struck for 7-112 fire damage and are set on fire for 1-3 seconds. (T: Marhan's Grotto) [Fire Magic] |
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 | Rust (5/2.00/30) | Hex Spell. For 6-42 seconds, target foe and all adjacent foes take 3 times as long to activate Signets. (T: Port Sledge) [Water Magic] |
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 | Searing Heat (25/3.00/30) | Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 5-29 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. (T: Copperhammer Mines) [Fire Magic] |
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 | Shard Storm (10/1.00/10) | Hex Spell. Target foe is struck for 10-65 cold damage and mo ves 66% slower for 2-6 seconds. (T: Yak's Bend Q: Old Ascalon) [Water Magic] |
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 | Shock (5/0.75/10) | Skill. Target touched foe is struck for 10-60 lightning damage and is knocked down. This Spell has 25% armor penetration and causes Exhaustion. (T: Fisherman's Haven, Amnoon Oasis) [Air Magic] |
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 | Stone Daggers (5/1.00/0) | Spell. You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 3-24 earth damage. (T: Amnoon Oasis Q: Druid's Overlook) [Earth Magic] |
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 | Stoning (15/1.00/5) | Spell. Stoning strikes for 20-90 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. (T: Ice Tooth Cave, Lion's Arch) [Earth Magic] |
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 | Swirling Aura (10/1.00/60) | Enchantment Spell. For 8-20 seconds, Swirling Aura has a 75% chance to "block" arrows and magical projectiles. (T: Droknars Q: Augury Rock) [Water Magic] |
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 | Thunderclap (10/2.00/15) | Elite Hex Spell. For 8-20 seconds, if target foe is struck for lightning damage, that foe and adjacent foes are knocked down, and you lose 15-7 Energy or Thunderclap ends. (C: Chrysos The Magnetic (Thunderhead Keep), Maida the Ill Tempered (Ring of Fire), Kratos the Foul (Iron Mines of Moladune), The Inquisitor (Iron Mines of Moladune), Optimus Caliph (Abaddon's Mouth)) [Air Magic] |
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 | Ward Against Elements (15/1.00/20) | Spell. You create a Ward Against Eolements at your current location. For 8-20 seconds, alliesin this area gain +24 armor against elemental damage. (T: Yak's Bend Q: Old Ascalon) [Earth Magic] |
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 | Ward Against Foes (15/1.00/20) | Spell. You create a Ward Against Foes at your current location. For 8-20 seconds, foes in this area move 50% slower. (T: Lion's Arch Q: Yak's Bend) [Earth Magic] |
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 | Ward Against Harm (15/1.00/20) | Elite Spell. Create a Ward Against Harm at this location For 8-20 seconds, alliesin this area have 12-60 armor against fire damage and 12-24 armor against other damage. (C: Arknel Havenwood (Frozen Forest)) [Water Magic] |
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 | Ward Against Melee (10/1.00/20) | Spell. You create a Ward Against Melee at your current location. For 8-20 seconds, allies in this area have a 50% chance to evade melee attacks. (T: Ascalon Settlement, Denravi) [Earth Magic] |
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 | Water Attunement (10/2.00/60) | Enchantment Spell. For 36-60 seconds, you are attuned to Water. You gain 30% of the Energy cost of the Spell each time you use Water Magic. (T: Quarrel Falls, Denravi Q: Beetletun) [Water Magic] |
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 | Water Trident (5/1.00/3) | Elite Spell. Send out a Water Trident at target foe. Water Trident strikes for 5-65 cold damage if it hits. If it hits a moving foe, that foe is knocked down. (C: Berg Frozenfist (Ice Caves of Sorrow), The Judge (Thunderhead Keep), Boreal Kubeclaw (Frozen Forest)) [Water Magic] |
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 | Whirlwind (10/0.75/10) | Spell. All adjacent foes take 15-60 cold damage. Attacking foes struck by Whirlwind are knocked down. (T: Lion's Arch, Q: Yak's Bend) [Air Magic] |
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 | Windborne Speed (10/1.00/5) | Enchantment Spell. For 5-11 seconds, target ally moves 33% faster. (T: Droknars, Q: Seekers Passage) [Air Magic] |
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