Mesmer

Arcane Conundrum (10/2.00/20)Hex Spell. For 5-15 seconds, Spells cast by target foe take twice as long to cast. (T: Droknars Q: Augury Rock) [Illusion Magic]
Arcane Echo (15/2.00/30)Enchantment Spell. If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. (T: Beetletun, Denravi) [Other Skills]
Arcane Mimicry (15/2.00/60)Spell. For 20 seconds, Arcane Mimicry becomes the Elite Spell from target other ally. (T: Maguuma Stade, Amnoon Oasis) [Other Skills]
Arcane Thievery (10/1.00/10)Spell. For 5-35 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell. (T: Amnoon Oasis Q: Silverwood) [Domination Magic]
Backfire (15/3.00/20)Hex Spell. For 10 seconds, whenever target foe casts a Spell, that foe takes 35-140 damage. (T: Ascalon City Q: Pre-Sear) [Domination Magic]
Blackout (10/1.00/10)Skill. For 2-7 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. (T: Droknars Q: Fisherman's Haven) [Domination Magic]
Channeling (5/1.00/15)Enchantment Spell. For 8-56 seconds, whenever you cast a Spell, you gain 1 Energy from each foe in the area. (T: Lion's Arch Q: Yak's Bend) [Inspiration Magic]
Chaos Storm (15/2.00/30)Spell. Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5-14 damage each second. Chaos Storm drains 1-7 Energy whenever it strikes a foe casting a Spell. (T: Yak's Bend Q: Sardelac Sanitarium) [Domination Magic]
Clumsiness (10/1.00/10)Hex Spell. For 4-8 seconds,the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10-92 damage. (T: Copperhammer Mines) [Illusion Magic]
Conjure Phantasm (10/1.00/5)Hex Spell. For 2-14 seconds, target foe experiences Health degeneration of 5. (T: Ascalon City Q: Pre-Sear, Sardelac Sanitarium) [Illusion Magic]
Crippling Anguish (15/1.00/20)Elite Hex Spell. For 8-20 seconds, target moves 50% slower and suffers Health degeneration of 1-3. (C: Fuury Stonewrath (Thunderhead Keep), Yxthoshth (Salt Flats-Ranger Quest), Barl Stormsiege (Frozen Forest)) [Illusion Magic]
Cry of Frustration (15/0.25/20)Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10-44 damage. (T: Beetletun, Denravi) [Domination Magic]
Distortion (5/0.00/5)Stance. For 5 seconds, you have a 75% chance to "evade" attacks. Whenever you evade an attack this way, you lose 3-1 Energy or Distortion ends. (T: Yak's Bend Q: Old Ascalon) [Illusion Magic]
Diversion (10/3.00/10)Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-56 seconds to recharge. (T: Yak's Bend Q: Serenity Temple) [Domination Magic]
Drain Enchantment (10/1.00/25)Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 10-22 Energy. (T: Ice Tooth Cave, Lion's Arch) [Inspiration Magic]
Echo (5/1.00/30)Elite Enchantment Spell. For 20 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds. (C: Rwek Khawl Mawl (Perdition Rock)) [Other Skills]
Elemental Resistance (10/0.00/20)Stance. For 30-90 seconds, you gain +40 armor against elemental damage, but you lose 24-12 armor against physical damage. (T: Droknars Q: Destiny's Gorge) [Inspiration Magic]
Empathy (10/2.00/10)Hex Spell. For 8-20 seconds, whenever target foe attacks, that foe takes 10-30 damage. (T: Ascalon City Q: Pre-Sear) [Domination Magic]
Energy Burn (10/2.00/20)Spell. Target foe loses 4-10 Energy and takes 8 damage for each point of Energy lost. (T: Yak's Bend Q: Sardelac Sanitarium) [Domination Magic]
Energy Drain (5/1.00/30)Elite Spell. Target foe loses 4-10 Energy. You gain 2 points of Energy for each point of Energy lost. (C: Snik Hungrymind (Witman's Folly), Snik Hungrymind (Spearhead Peak), Gambol Headrainer (Ice Floe)) [Inspiration Magic]
Energy Surge (10/2.00/20)Elite Spell. Target foe loses 4-10 Energy. For each point of Energy lost, that foe and all foes in the area take 8 damage. (C: Melek The Virtuous (Ring of Fire), Balasi the Arcane (Iron Mines of Moladune), Mercia the Smug (Abaddon's Mouth)) [Domination Magic]
Energy Tap (5/3.00/30)Spell. Target foe loses 4-10 Energy. You gain 2 points of Energy for each point of Energy lost. (T: Yak's Bend Q: Old Ascalon) [Inspiration Magic]
Epidemic (15/0.25/15)Spell. Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target. (T: Grendich Courthouse, Yak's Bend) [Other Skills]
Ether Feast (5/2.00/8)Spell. Target foe loses 3 Energy. You are healed 17-47 for each point of Energy lost. (T: Ascalon City Q: Pre-Sear) [Inspiration Magic]
Ether Lord (5/2.00/20)Hex Spell. You lose all Energy. For 5-10 seconds, target foe suffers -1-3 Energy degeneration, and you experience +1-3 Energy regeneration. (T: Droknars, Q: Seekers Passage) [Inspiration Magic]
Ethereal Burden (15/3.00/45)Hex Spell. For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden ends, you gain 10-22 Energy. (T: Amnoon Oasis Q: Druid's Overlook) [Illusion Magic]
Fevered Dreams (10/2.00/10)Elite Hex Spell. For 4-16 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well. (C: Plexus Shadowhook (Abaddon's Mouth)) [Illusion Magic]
Fragility (10/1.00/5)Hex Spell. For 8-20 seconds, target foe takes 5-20 damage each time that foe suffers or recovers from a new Condition. (T: Lion's Arch Q: Yak's Bend) [Illusion Magic]
Guilt (5/2.00/30)Hex Spell. For 4-10 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails, you steal 5-14 Energy from that foe. (T: Droknars Q: Heroes Audience) [Domination Magic]
Hex Breaker (5/0.00/15)Stance. For 15-90 seconds, the next time you are the target of a Hex, that Hex fails, and the caster takes 10-46 damage. (T: Amnoon Oasis Q: Druid's Overlook) [Domination Magic]
Ignorance (15/2.00/10)Hex Spell. For 8-20 seconds, target foe cannot use Signets. (T: Port Sledge) [Domination Magic]
Illusion of Haste (10/1.00/5)Enchantment Spell. For 5-11 seconds, you are no longer Crippled, and you move 33% faster.When Illusion of Haste ends, you become Crippled for 15 seconds. (T: Yak's Bend Q: Sardelac Sanitarium) [Illusion Magic]
Illusion of Weakness (10/2.00/30)Enchantment Spell. You lose 50-240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-240 Health. (T: Quarrel Falls, Denravi Q: Nebo Terrace) [Illusion Magic]
Illusionary Weaponry (15/1.00/40)Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-40 damage. (C: Seear Windlash (Talus Chute), Didn Hopestealer (Snake Dance), Digo Mustalker (Iron Mines of Moladune)) [Illusion Magic]
Imagined Burden (15/1.00/30)Hex Spell. For 8-20 seconds, target foe moves 50% slower than normal. (T: Ascalon City Q: Pre-Sear. Sardelac Sanitarium) [Illusion Magic]
Ineptitude (10/1.00/20)Elite Hex Spell. For 4-10 seconds, if target foe attacks, that foe takes 10-82 damage and becomes Blinded for 10 seconds. (C: Wyt Sharpfeather (Mineral Springs)) [Illusion Magic]
Inspired Enchantment (10/1.00/0)Spell. Remove an Enchantment from target foe and gain 3-15 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. (T: Quarrel Falls, Denravi Q: Beetletun) [Inspiration Magic]
Inspired Hex (5/1.00/0)Spell. Remove a Hex from target ally and gain 3-15 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. (T: Lion's Arch Q: Beacon's Perch) [Inspiration Magic]
Keystone Signet (0/2.00/30)Elite Signet. All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for 17-5 seconds. (C: Rune Ethercrash (Spearhead Peak)) [Inspiration Magic]
Leech Signet (0/0.25/45)Signet. Interrupt target foe's action. If that action was a Spell, you gain 3-15 Energy. (T: Quarrel Falls, Denravi Q: North Kryta Provence) [Inspiration Magic]
Mantra of Concentration (5/0.00/20)Stance. For 60-180 seconds, the next time you would be interrupted while performing a skill, you are not interrupted. (T: Ascalon Settlement, Denravi) [Inspiration Magic]
Mantra of Earth (10/0.00/20)Stance. For 30-90 seconds, whenever you take earth damage, the damage is reduced by 26%-50% and you gain 1 Energy. (T: Droknars Q: Fisherman's Haven) [Inspiration Magic]
Mantra of Flame (10/0.00/20)Stance. For 30-90 seconds, whenever you take fire damage, the damage is reduced by 26%-50% and you gain 1 Energy. (T: Yak's Bend Q: Sardelac Sanitarium) [Inspiration Magic]
Mantra of Frost (10/0.00/20)Stance. For 30-90 seconds, whenever you take cold damage, the damage is reduced by 26%-50% and you gain 1 Energy. (T: Lion's Arch Q: Yak's Bend) [Inspiration Magic]
Mantra of Inscriptions (10/0.00/20)Stance. For 30-90 seconds, your Signets recharge 25%-50% faster. (T: Camp Rankor) [Inspiration Magic]
Mantra of Lightning (10/0.00/20)Stance. For 30-90 seconds, whenever you take lightning damage, the damage is reduced by 26%-50% and you gain 1 Energy. (T: Port Sledge Q: North Kryta Provence) [Inspiration Magic]
Mantra of Persistence (15/0.00/15)Stance. For 30 seconds, any Illusion Magic Hex you cast lasts 20%-100% longer. (T: Droknars Q: Augury Rock) [Inspiration Magic]
Mantra of Recall (10/1.00/20)Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 13-28 Energy when Mantra of Recall ends. (C: Featherclaw (Snake Dance), Facet of Chaos (Dragon's Lair)) [Inspiration Magic]
Mantra of Recovery (15/0.00/30)Elite Stance. For 5-20 seconds, Spells you cast recharge 50% faster. (C: Goss Aleesh (Thirsty River), Tiss Danssir (Elona Reach), Ayassah Hess (Dunes of Despair)) [Fast Casting]
Mantra of Resolve (10/0.00/20)Stance. For 30-90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 7-2 Energy or Mantra of Resolve ends. (T: Marhan's Grotto) [Inspiration Magic]
Mantra of Signets (15/0.00/30)Stance. For 10-25 seconds, the next time you use a Signet, it recharges immediately. (T: Copperhammer Mines) [Inspiration Magic]
Migraine (10/2.00/15)Elite Hex Spell. For 5-20 seconds, target foe suffers Health degeneration of 1-3 and takes 100% longer to cast Spells. (C: Pytt Spitespew (Ring of Fire)) [Illusion Magic]
Mind Wrack (5/1.00/5)Hex Spell. For 20 seconds, the next time the target foe's Energy drops to 0, that foe takes 15-90 damage. (T: Droknars Q: Temple of the Ages) [Domination Magic]
Panic (25/2.00/10)Elite Hex Spell. For 10-25 seconds, target foe and all nearby foes suffer Energy degeneration of 2 and take 10-82 damage whenever they use a Signet. (C: Moles Quibus (Hell's Precipice)) [Domination Magic]
Phantom Pain (10/2.00/15)Hex Spell. For 10 seconds, target foe suffers Health degeneration of 1-3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5-20 seconds. (T: Yak's Bend Q: Eastern Frontier) [Illusion Magic]
Physical Resistance (10/0.00/20)Stance. For 30-90 seconds, you gain +40 armor against physical damage, but you lose 24-12 armor against elemental damage. (T: Grendich Courthouse, Yak's Bend) [Inspiration Magic]
Power Block (15/0.25/30)Elite Spell. If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for 3-15 seconds for that foe. (C: Lyssa's Cursed (Perdition Rock)) [Domination Magic]
Power Drain (5/0.25/25)Spell. If target foe is casting a Spell, the Spell is interrupted and you gain 1-31 Energy. (T: Maguuma Stade, Amnoon Oasis) [Inspiration Magic]
Power Leak (10/0.25/20)Spell. If target foe is casting a Spell, the Spell is interrupted and target foe loses 10-25 Energy. (T: Yak's Bend Q: Sardelac Sanitarium) [Domination Magic]
Power Spike (10/0.25/15)Spell. If target foe is casting a Spell, the Spell is interrupted and target foe takes 20-102 damage. (T: Lion's Arch Q: Yak's Bend) [Domination Magic]
Shame (10/2.00/30)Hex Spell. For 4-10 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails, you steal 5-14 Energy from that foe. (T: Ascalon Settlement, Denravi) [Domination Magic]
Shatter Delusions (5/0.25/10)Spell. Remove one Mesmer Hex from target foe, if a Hex was removed, that foe takes 15-75 damage. (T: Ascalon City Q: Pre-Sear) [Domination Magic]
Shatter Enchantment (15/1.00/25)Spell. Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14-100 damage. (T: Lion's Arch Q: Beacon's Perch) [Domination Magic]
Shatter Hex (15/1.00/10)Spell. Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30-120 damage. (T: Yak's Bend Q: Serenity Temple) [Domination Magic]
Signet of Humility (0/2.00/20)Signet. Target foe's elite skill is disabled for 1-16 seconds. (T: Fisherman's Haven, Amnoon Oasis) [Inspiration Magic]
Signet of Midnight (0/0.75/15)Elite Signet. You and target touched foe become Blinded for 15 seconds. (C: Malus Phasmatis (Perdition Rock)) [Other Skills]
Signet of Weariness (0/2.00/30)Signet. Target foe and all nearby foes lose 3-10 Energy. (T: Camp Rankor) [Domination Magic]
Soothing Images (15/2.00/5)Hex Spell. For 8-20 seconds, target foe and all adjacent foes cannot gain adrenaline. (T: Marhan's Grotto) [Illusion Magic]
Spirit of Failure (10/3.00/10)Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1-5 Energy whenever that foe fails to hit in combat. (T: Amnoon Oasis Q: Ettin's Back) [Inspiration Magic]
Spirit Shackles (10/3.00/5)Hex Spell. For 8-28 seconds, target foe loses 5 Energy whenever that foe attacks. (T: Amnoon Oasis Q: Ettin's Back) [Inspiration Magic]
Sympathetic Visage (10/1.00/30)Enchantment Spell. For 8-20 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (T: Fisherman's Haven, Amnoon Oasis) [Illusion Magic]
Wastrel's Worry (5/0.25/1)Hex Spell. After 3 seconds, target foe takes 8-64 damage. Wastrel's Worry ends prematurely if that foe uses a skill. (T: Quarrel Falls, Denravi Q: North Kryta Provence) [Domination Magic]