Ranger

Antidote Signet (0/2.00/8)Signet. Cleanse yourself of Poison, Disease and Blindness. (T: Amnoon Oasis Q: Druid's Overlook) [Other Skills]
Apply Poison (15/2.00/12)Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3-15 seconds. (T: Ascalon Settlement, Denravi) [Wilderness Survival]
Barbed Trap (15/2.00/20)Trap. When Barbed Trap is triggered, all nearby foes take 20-65 piercing damage, become Crippled, and begin Bleeding for 3-25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (T: Amnoon Oasis Q: Silverwood) [Wilderness Survival]
Barrage (5/0.00/1)Elite Bow Attack. All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +1-16 damage if they hit. (C: Markis (Iron Mines of Moladune), Snyk the Hundred Tongue (Abaddon's Mouth)) [Marksmanship]
Bestial Pounce (5/0.00/15)Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5-20 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. (T: Quarrel Falls, Denravi Q: Nebo Terrace) [Beast Mastery]
Brutal Strike (10/0.00/5)Pet Attack. Your animal companion attempts a brutal strike that deals +5-20 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5-20 damage. (T: Fisherman's Haven, Amnoon Oasis) [Beast Mastery]
Call of Haste (10/0.00/25)Shout. For 30 seconds, your animal companions have 25% faster attack speed and move 25% faster than normal. (T: Yak's Bend Q: Piken Square) [Beast Mastery]
Call of Protection (5/0.00/11)Shout. For 120 seconds, your animal companions have a 1-14 base damage reduction. (T: Lion's Arch Q: Traveler's Vale) [Beast Mastery]
Called Shot (5/0.00/3)Bow Attack. Shoot an arrow that moves 3 times faster than normal and cannot be "blocked" or "evaded." (T: Yak's Bend Q: Old Ascalon) [Other Skills]
Charm Animal (10/10.00/0)Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. (T: Ascalon City Q: Pre-Sear) [Beast Mastery]
Choking Gas (15/2.00/24)Preparation. For 1-12 seconds, your arrows deal 1-8 more damage and spread Choking Gas on impact. Choking Gas interrupts foes attempting to cast Spells. (T: Droknars Q: Temple of the Ages) [Wilderness Survival]
Comfort Animal (10/1.00/1)Skill. You heal your animal companion for 20-104 Health. If your companion is dead, it is resurrected with 10%-58% Health and all your skills are disabled for 8 seconds. (T: Ascalon City Q: Pre-Sear) [Beast Mastery]
Concussion Shot (25/0.50/10)Bow Attack. If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5-20 seconds. This attack deals only 1-16 damage. (T: Droknars Q: Fisherman's Haven) [Marksmanship]
Crippling Shot (10/0.00/1)Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 8 seconds. This attack cannot be "blocked" or "evaded." (C: Melandru's Cursed (Perdition Rock)) [Marksmanship]
Debilitating Shot (10/0.00/10)Bow Attack. If Debilitating Shot hits, your target loses 10 Energy. (T: Lion's Arch Q: Yak's Bend) [Other Skills]
Determined Shot (5/0.00/10)Bow Attack. If Determined Shot hits, you strike for +3-18 damage. If Determined Shot fails to hit, all of your attack skills are recharged. (T: Quarrel Falls, Denravi Q: North Kryta Provence) [Marksmanship]
Disrupting Lunge (5/0.00/5)Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1-12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. (T: Port Sledge) [Beast Mastery]
Distracting Shot (5/0.50/10)Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1-16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (T: Yak's Bend Q: Piken Square) [Expertise]
Dodge (5/0.00/30)Stance. For 5-11 seconds, you move 33% faster than normal and have a 27-75% chance to "evade" incoming arrows. Dodge ends if you attack. (T: Yak's Bend Q: Old Ascalon) [Expertise]
Dryder's Defenses (5/0.00/60)Stance. For 5-11 seconds, you gain 75% chance to evade attacks and 34-60 armor against elemental damage. (T: Marhan's Grotto) [Wilderness Survival]
Dual Shot (10/0.00/5)Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal. (T: Ascalon City Q: Pre-Sear) [Other Skills]
Dust Trap (25/2.00/30)Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3-10 seconds and take 10-25 earth damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds. (T: Droknars Q: Augury Rock) [Wilderness Survival]
Edge of Extinction (5/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14-50 damage to all nearby creatures of the same type. This Spirit dies after 30-150 seconds. (T: Droknars Q: Fisherman's Haven) [Beast Mastery]
Energizing Wind (5/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower than normal. This Spirit dies after 30-150 seconds. (T: Port Sledge) [Beast Mastery]
Escape (5/0.00/30)Elite Stance. For 5-17 seconds, you move 25% faster than normal and have a 75% chance to "evade" attacks. (C: Whuup Buumbuul (Talus Chute), Whuup Buumbuul (Snake Dance)) [Expertise]
Favorable Winds (5/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30-150 seconds. (T: Yak's Bend Q: Old Ascalon) [Marksmanship]
Feral Lunge (5/0.00/10)Pet Attack. Your animal companion attempts a Feral Lunge that deals +5-17 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 3-25 seconds. (T: Yak's Bend Q: Old Ascalon) [Beast Mastery]
Ferocious Strike (5/0.00/8)Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13-28 damage. If that attack hits, you gain adrenaline and 3-10 Energy. (C: Thul the Bull (Spearhead Peak)) [Beast Mastery]
Fertile Season (5/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, every creature's maximum Health is increased by 50-350 and they gain +15 armor. This Spirit dies after 15-45 seconds. (T: Fisherman's Haven, Amnoon Oasis) [Beast Mastery]
Flame Trap (10/2.00/20)Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 15-30 fire damage and set on fire for 1-3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (T: Droknars Q: Heroes Audience) [Wilderness Survival]
Frozen Soil (10/5.00/30)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, dead creatures cannot be resurrected. This Spirit dies after 30-90 seconds. (T: Marhan's Grotto) [Wilderness Survival]
Greater Conflagration (5/5.00/60)Elite Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30-150 seconds. (C: Valetudo Rubor (Hell's Precipice)) [Wilderness Survival]
Healing Spring (10/2.00/20)Trap. For 10 seconds, all nearby allies are healed for 15-60 every 2 seconds. While activating this skill, you are easily interrupted. (T: Ascalon Settlement, Denravi) [Wilderness Survival]
Hunter's Shot (5/0.00/5)Bow Attack. If Hunter's Shot hits, you strike for +3-15 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3-25 seconds. (T: Yak's Bend Q: Old Ascalon) [Marksmanship]
Ignite Arrows (10/2.00/12)Preparation. For 24 seconds, your arrows explode on contact, dealing 3-18 fire damage to target and all adjacent foes. (T: Ascalon City Q: Pre-Sear) [Wilderness Survival]
Incendiary Arrows (5/2.00/24)Elite Preparation. For 10 seconds, targets struck by your arrows are interrupted and set on fire for 1-3 seconds. (C: Casses Flameweb (Ring of Fire)) [Wilderness Survival]
Kindle Arrows (5/2.00/12)Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3-24 fire damage. (T: Grendich Courthouse, Yak's Bend) [Wilderness Survival]
Lightning Reflexes (10/0.00/45)Stance. For 5-11 seconds, you have a 75% chance to "evade" melee and projectile attacks, and you attack 33% faster. (T: Yak's Bend Q: Eastern Frontier) [Expertise]
Maiming Strike (10/0.00/10)Pet Attack. Your animal companion attempts a Maiming Strike that deals +5-20 damage. If that attack hits a moving foe that foe becomes Crippled for 3-15 seconds. (T: Maguuma Stade, Amnoon Oasis) [Beast Mastery]
Marksman's Wager (5/2.00/24)Elite Preparation. For 12 seconds, you gain 5-10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. (C: Custodian Jenus (Elona Reach), Custodian Phedous (Thirsty River), Custodian Kora (Dunes of Despair)) [Expertise]
Melandru's Arrows (5/2.00/12)Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3-25 seconds, and if they hit a target who is under an Enchantment, they do +8-28 damage. (C: Ulhar Stonehound (Thunderhead Keep), Resnar Mountainsight (Frozen Forest), Jollen Steelblight (Frozen Forest)) [Wilderness Survival]
Melandru's Assault (10/0.00/10)Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5-20 damage. If that attack strikes a foe with an Enchantment, that foe and all adjacent foes take +5-20 additional damage. (T: Ice Tooth Cave, Lion's Arch) [Beast Mastery]
Melandru's Resilience (5/0.00/25)Elite Stance. For 8-20 seconds, you gain +2 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering. (C: Facet of Nature (Dragon's Lair)) [Wilderness Survival]
Muddy Terrain (5/5.00/30)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, all creatures move 10% slower than normal and speed boosts have no effect. This Spirit dies after 30-90 seconds. (T: Copperhammer Mines) [Wilderness Survival]
Nature's Renewal (5/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For 30-150 seconds, Enchantments and Hexes take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30-150 seconds. (T: Camp Rankor) [Wilderness Survival]
Oath Shot (10/0.00/20)Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less) (C: Hilios The Dutiful (Iron Mines of Moladune), Perfected Cloak (Thunderhead Keep), Cairn the Troubling (Ring of Fire), Cairn The Relentless (Abaddon's Mouth)) [Expertise]
Otyugh's Cry (5/0.00/30)Shout. All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% failure chance with Beast Mastery 4 or less.) (T: Quarrel Falls, Denravi Q: North Kryta Provence) [Beast Mastery]
Penetrating Attack (10/0.00/3)Bow Attack. If Penetrating Attack hits, you strike for +3-18 damage and this attack has 20% armor penetration. (T: Yak's Bend Q: Old Ascalon) [Marksmanship]
Pin Down (15/0.00/15)Bow Attack. If Pin Down hits, your target is Crippled for 3-15 seconds. (T: Lion's Arch Q: Beacon's Perch) [Marksmanship]
Point Blank Shot (10/0.00/3)Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10-25 damage. (T: Ascalon City Q: Pre-Sear) [Expertise]
Poison Arrow (5/0.00/1)Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5-20 seconds. (C: Salani Pippip (Witman's Folly), Kekona Pippip (Spearhead Peak), Kekona Pippip (Talus Chute)) [Wilderness Survival]
Power Shot (10/0.00/6)Bow Attack. If Power Shot hits, you strike for +10-20 damage. (T: Ascalon City Q: Pre-Sear) [Marksmanship]
Practiced Stance (5/0.00/15)Elite Stance. For 20-35 seconds, your Preparations recharge 50% faster and last 24%-50% longer. (C: Ryk Arrowwing (Mineral Springs)) [Expertise]
Precision Shot (10/0.00/6)Bow Attack. If Precision Shot hits, you strike for +10-20 damage. Precision Shot cannot be "blocked" or "evaded." This action is easily interrupted. (T: Droknars Q: Destiny's Gorge) [Marksmanship]
Predator's Pounce (5/0.00/5)Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5-20 damage. If that attack hits your animal companion gains 5-50 Health. (T: Grendich Courthouse, Yak's Bend) [Beast Mastery]
Predatory Season (5/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range,all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30-150 seconds. (T: Amnoon Oasis Q: Ettin's Back) [Beast Mastery]
Primal Echoes (5/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30-150 seconds. (T: Copperhammer Mines) [Beast Mastery]
Punishing Shot (10/0.50/8)Elite Bow Attack. If Punishing Shot hits, you strike for +10-20 damage and your target is interrupted. (C: Thul Boulderrain (Snake Dance)) [Marksmanship]
Quick Shot (5/1.00/1)Elite Bow Attack. Shoot an arrow 2 times faster than normal. (C: Maxine Coldstone (Perdition Rock)) [Other Skills]
Quickening Zephyr (25/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more Energy to cast. This Spirit dies after 15-45 seconds. (T: Yak's Bend Q: Old Ascalon) [Wilderness Survival]
Read the Wind (5/2.00/12)Preparation. For 24 seconds, your arrows move twice as fast and deal 3-10 extra damage. (T: Ascalon City Q: Pre-Sear) [Marksmanship]
Revive Animal (5/6.00/20)Skill. Resurrect all nearby allied animal companions. They come back to life with 10-50% Health. (T: Ice Tooth Cave, Lion's Arch) [Beast Mastery]
Savage Shot (10/0.50/5)Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 13-28 damage. (T: Amnoon Oasis Q: Ettin's Back) [Marksmanship]
Scavenger Strike (10/0.00/5)Pet Attack. Your animal companion attempts a Scavenger Strike that deals +5-20 damage. If the attack strikes a foe who is suffering a condition, that foe takes an additional +1-15 damage. (T: Maguuma Stade, Amnoon Oasis) [Beast Mastery]
Serpent's Quickness (5/0.00/45)Stance. For 15-30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (T: Lion's Arch Q: Beacon's Perch) [Wilderness Survival]
Spike Trap (10/2.00/20)Elite Trap. When Spike Trap is triggered, all nearbt foes take 10-68 piercing damage, become Crippled for 3-15 seconds and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (C: Vulg Painbrain (Ring of Fire)) [Wilderness Survival]
Storm Chaser (10/0.00/30)Stance. For 8-20 seconds, you move 25% faster, and you gain 1-5 Energy whenever you take elemental damage. (T: Amnoon Oasis Q: Druid's Overlook) [Wilderness Survival]
Symbiosis (5/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, for each Enchantment on a creature, that creature's maximum Health is increased by 27-150. This Spirit dies after 30-150 seconds. (T: Marhan's Grotto Q: Beetletun) [Beast Mastery]
Symbiotic Bond (10/0.00/55)Stance. For 120-300 seconds, your animal companion gains +1 Health regeneration, and half of any physical damage dealt to your animal companion is redirected to you. (T: Camp Rankor) [Beast Mastery]
Throw Dirt (5/1.00/45)Skill. Target touched foe and foes adjacent to your target become Blinded for 3-15 seconds. (T: Quarrel Falls, Denravi Q: North Kryta Provence) [Expertise]
Tiger's Fury (10/0.00/10)Stance. All your non-attack skills are disabled for 5 seconds. For 5-11 seconds, you attack 33% faster than normal. (T: Droknars, Q: Seekers Passage) [Beast Mastery]
Troll Unguent (5/3.00/10)Skill. For 10 seconds, you gain Health regeneration +3-10. (T: Ascalon City Q: Pre-Sear) [Wilderness Survival]
Whirling Defense (10/0.00/60)Stance. For 8-20 seconds, you have 75% chance to "block" attacks. Whenever you block a projectile in this way, adjacent foes take 5-11 piercing damage. (T: Lion's Arch Q: Traveler's Vale) [Expertise]
Winnowing (5/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, creatures take 4 additional damage whenever they take physical damage. This Spirit dies after 30-150 seconds. (T: Droknars Q: Augury Rock) [Wilderness Survival]
Winter (5/5.00/60)Nature Ritual. Create a level 1-10 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30-150 seconds. (T: Lion's Arch Q: Traveler's Vale) [Wilderness Survival]