Warrior

"Charge!" (5/0.00/20)Elite Shout. For 5-11 seconds, all allies in the area move 25% faster. (C: Balthazar's Cursed (Perdition Rock)) [Tactics]
"Fear Me!" (4 Adrenaline)Shout. All adjacent foes lose 1-7 Energy. (T: Droknars Q: Augury Rock) [Tactics]
"For Great Justice!" (10/0.00/45)Shout. For 15 seconds, your adrenal skills charge twice as fast. (T: Yak's Bend Q: Old Ascalon) [Other Skills]
"I Will Avenge You!" (5/0.00/45)Shout. For each dead ally, you gain 10 seconds of Health regeneration of +3-7 and your attack speed increases by 33%. (T: Ascalon Settlement, Denravi) [Strength]
"I Will Survive!" (5/0.00/30)Shout. You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5-11 seconds. (T: Amnoon Oasis Q: Ettin's Back) [Strength]
"Shields Up!" (10/0.00/30)Shout. For 8-20 seconds, you and all alliesin the area gain 50 armor against piercing damage and 10-40% chance to block incoming projectile attacks. (T: Droknars Q: Heroes Audience) [Tactics]
"To The Limit!" (5/0.00/20)Shout. For each foe in the area (maximum 1-6), you gain one strike of adrenaline. (T: Droknars Q: Temple of the Ages) [Tactics]
"Victory Is Mine!" (5/0.00/15)Elite Shout. You gain 10-68 Health and 5 Energy for each Condition suffered by foes in the area. (C: Sakalo Yawpyawl (Witman's Folly), Jono Yawpyawl (Spearhead Peak)) [Tactics]
"Watch Yourself!" (4 Adrenaline)Shout. Party members near you gain +20 armor for 5-11 seconds. (T: Yak's Bend Q: Old Ascalon) [Tactics]
Axe Rake (7 Adrenaline)Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +1-10 damage, and that foe becomes Crippled for 15 seconds. (T: Amnoon Oasis Q: Druid's Overlook) [Axe Mastery]
Axe Twist (8 Adrenaline)Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for 1-20 more damage and that foe suffers from Weakness for 20 seconds. (T: Quarrel Falls, Denravi Q: North Kryta Provence) [Axe Mastery]
Backbreaker (10 Adrenaline)Elite Hammer Attack. If Backbreaker hits, you strike for +1-20 damage and your target is knocked down for 4 seconds. (C: Ferk Mallet (Ring of Fire)) [Hammer Mastery]
Balanced Stance (5/0.00/30)Stance. For 8-20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. (T: Droknars Q: Fisherman's Haven) [Tactics]
Battle Rage (4 Adrenaline)Elite Stance. For 5-20 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. (C: Krogg Shmush (Talus Chute), Krogg Shmush (Snake Dance), Smukk Foombool (Snake Dance)) [Strength]
Belly Smash (5/1.00/30)Hammer Attack. If this attack strikes a foe who is on the ground, the resulting dust cloud will blind nearby foes for 3-10 seconds. (T: Beetletun, Denravi) [Hammer Mastery]
Berserker Stance (5/0.00/30)Stance. For 5-11 seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill. (T: Port Sledge) [Strength]
Bonetti's Defense (8 Adrenaline)Stance. For 5-11 seconds, you have a 75% chance to "block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. (T: Lion's Arch Q: Beacon's Perch) [Tactics]
Bull's Charge (5/0.00/20)Elite Stance. For 5-11 seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. (C: Skintekaru Manshredder (Perdition Rock)) [Strength]
Bull's Strike (5/0.00/8)Melee Attack. If this attack hits a fleeing foe, you strike for +5-30 damage, and your target is knocked down. (T: Droknars, Q: Seekers Passage) [Strength]
Cleave (4 Adrenaline)Elite Axe Attack. If this attack hits, you strike for +10-30 damage. (C: Marka Granitehand (Iron Mines of Moladune), Gornar Bellybreaker (Thunderhead Keep), Linka Goldensteel (Frozen Forest)) [Axe Mastery]
Counter Blow (4 Adrenaline)Hammer Attack. If this attack hits an attacking foe, that foe is knocked down. (T: Quarrel Falls, Denravi Q: Nebo Terrace) [Hammer Mastery]
Crude Swing (5/0.00/5)Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +1-10 damage. This action is easily interrupted. (T: Marhan's Grotto) [Hammer Mastery]
Crushing Blow (5/0.00/10)Hammer Attack. If this attack hits, you strike for +1-20 damage. If you hit a knocked-down foe, you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5-20 seconds. (T: Amnoon Oasis Q: Silverwood) [Hammer Mastery]
Cyclone Axe (5/0.00/4)Axe Attack. Perform a spinning axe attack striking for +4-12 damage to all adjacent opponents. (T: Ascalon City Q: Pre-Sear) [Axe Mastery]
Deadly Riposte (5/0.00/10)Skill. For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes 5-50 damage and begins Bleeding for 3-25 seconds. (T: Fisherman's Haven, Amnoon Oasis) [Tactics]
Defensive Stance (5/0.00/45)Stance. For 5-11 seconds, you have +24 armor and you have a 75% chance to "evade" melee attacks and arrows. Defensive Stance ends if you use a skill. (T: Droknars Q: Destiny's Gorge) [Tactics]
Deflect Arrows (5/0.00/30)Stance. For 8-20 seconds, you have a 75% chance to "block" arrows. This effect ends if you attack. (T: Port Sledge) [Tactics]
Defy Pain (7 Adrenaline)Elite Skill. For 12 seconds, you have an additional 90-300 Health and an additional 20 armor. (C: Obrhit Barkwood (Frozen Forest), Clobberbark (Lornar's Pass)) [Strength]
Desperation Blow (5/0.00/7)Melee Attack. If this attack hits, you strike for +10-40 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. (T: Ascalon Settlement, Denravi) [Tactics]
Devastating Hammer (7 Adrenaline)Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5-20 seconds. (C: Martigris The Stalwart (Iron Mines of Moladune), Perfected Armor (Thunderhead Keep), Cairn The Smug (Ring of Fire), Cairn The Destroyer (Abaddon's Mouth)) [Hammer Mastery]
Disciplined Stance (10/0.00/60)Stance. For 5-11 seconds, you gain +24 armor and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill. (T: Maguuma Stade, Amnoon Oasis) [Tactics]
Dismember (7 Adrenaline)Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5-20 seconds. (T: Yak's Bend Q: Piken Square) [Axe Mastery]
Disrupting Chop (6 Adrenaline)Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (T: Grendich Courthouse, Yak's Bend) [Axe Mastery]
Distracting Blow (5/0.50/10)Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). (T: Quarrel Falls, Denravi, Lion's Arch) [Other Skills]
Dolyak Signet (0/0.00/20)Signet. For 8-20 seconds, you have +10-40 armor and cannot be knocked down, but your movement is slowed by 75%. (T: Ice Tooth Cave, Lion's Arch) [Strength]
Dwarven Battle Stance (10/0.00/30)Elite Stance. For 5-11 seconds, if they hit, your hammer attacks interrupt your target. Dwarven Battle Stance ends if you use a skill. (C: Slonak Copperbark (Iron Mines of Moladune)) [Strength]
Earth Shaker (8 Adrenaline)Elite Hammer Attack. All adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (C: Kor Stonewrath (Snake Dance)) [Hammer Mastery]
Endure Pain (5/0.00/30)Skill. For 7-18 seconds you have an additional 90-300 Health. (T: Yak's Bend Q: Old Ascalon) [Strength]
Eviscerate (7 Adrenaline)Elite Axe Attack. If Eviscerate hits, you strike for +10-40 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5-20 seconds. (C: Tortitudo Probo (Hell's Precipice)) [Axe Mastery]
Executioner's Strike (8 Adrenaline)Axe Attack. If this attack hits, you strike for +10-40 damage. (T: Ascalon City Q: Pre-Sear) [Axe Mastery]
Final Thrust (10 Adrenaline)Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 1-40 more damage. This damage is doubled if your target was below 50% Health. (T: Quarrel Falls, Denravi Q: North Kryta Provence) [Swordsmanship]
Flourish (5/1.00/10)Elite Skill. All of your attack skills become recharged. You gain 1-7 Energy for each skill recharged by Flourish. (C: Syr Honorcrest (Mineral Springs)) [Strength]
Flurry (5/0.00/5)Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. (T: Lion's Arch Q: Beacon's Perch) [Other Skills]
Frenzy (5/0.00/4)Stance. For 8 seconds, you attack 33% faster but take double damage. (T: Ascalon City Q: Pre-Sear) [Other Skills]
Galrath Slash (8 Adrenaline)Sword Attack. This attack strikes for +1-40 damage if it hits. (T: Beetletun, Denravi) [Swordsmanship]
Gash (7 Adrenaline)Sword Attack. If this attack hits a Bleeding foe, you strike for 5-10 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5-20 seconds. (T: Ascalon City Q: Pre-Sear) [Swordsmanship]
Gladiator's Defense (5/0.00/30)Elite Stance. For 5-11 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5-35 damage. (C: Facet of Strength (Dragon's Lair)) [Tactics]
Griffon's Sweep (5/0.00/5)Melee Attack. If this attack hits, you strike for +1-10 damage. If this attack is "evaded," your target is knocked down and suffers 10-34 damage. (T: Quarrel Falls, Denravi Q: Beetletun) [Strength]
Hammer Bash (6 Adrenaline)Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (T: Ascalon City Q: Pre-Sear) [Hammer Mastery]
Hamstring (10/0.00/15)Sword Attack. If this attack hits, your target is Crippled for 3-15 seconds, slowing his movement. (T: Yak's Bend Q: Eastern Frontier) [Swordsmanship]
Healing Signet (0/2.00/4)Signet. You gain 40-152 Health. You have -40 armor while using this skill. (T: Ascalon City Q: Pre-Sear, Old Ascalon) [Tactics]
Heavy Blow (6 Adrenaline)Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1-30 damage. (T: Maguuma Stade, Amnoon Oasis) [Hammer Mastery]
Hundred Blades (5/0.00/8)Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. (C: Undead Prince Rurik (Hell's Precipice)) [Swordsmanship]
Irresistible Blow (5/0.00/4)Hammer Attack. If this attack hits, you strike for +1-30 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 1-30 damage. Irresistible Blow cannot be "evaded." (T: Lion's Arch Q: Yak's Bend) [Hammer Mastery]
Mighty Blow (7 Adrenaline)Hammer Attack. If this attack hits, you strike for +1-30 damage. (T: Yak's Bend Q: Piken Square) [Hammer Mastery]
Penetrating Blow (5 Adrenaline)Axe Attack. If this attack hits, you strike for +5-20 damage. This axe attack has 20% armor penetration. (T: Yak's Bend Q: Old Ascalon) [Axe Mastery]
Power Attack (5/0.00/4)Melee Attack. If this attack hits, you strike for +10-30 damage. (T: Yak's Bend Q: Old Ascalon) [Strength]
Protector's Strike (5/0.00/2)Melee Attack. If this attack strikes a moving foe, you strike for 10-40 more damage. (T: Lion's Arch Q: Yak's Bend) [Strength]
Pure Strike (5/0.00/8)Sword Attack. If Pure Strike hits, you strike for +1-30 damage. If you are not using a Stance, Pure Strike cannot be "blocked" or "evaded." (T: Amnoon Oasis Q: Druid's Overlook) [Swordsmanship]
Riposte (4 Adrenaline)Skill. For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes 15-60 damage. (T: Copperhammer Mines) [Tactics]
Rush (4 Adrenaline)Stance. For 8-20 seconds, you move 25% faster. (T: Copperhammer Mines) [Strength]
Savage Slash (5/0.00/10)Sword Attack. If this attack hits, it interrupts the target foe's action. If that action was a Spell, you deal 1-40 extra damage. (T: Droknars Q: Fisherman's Haven) [Swordsmanship]
Seeking Blade (5/0.00/4)Sword Attack. If this attack hits you strike for +1-20 damage. If Seeking Blade is "evaded," your target begins Bleeding and takes 1-20 damage. Seeking Blade cannot be "blocked." (T: Lion's Arch Q: Yak's Bend) [Swordsmanship]
Sever Artery (4 Adrenaline)Sword Attack. If this attack hits, the opponent begins Bleeding for 5-25 seconds, losing Health over time. (T: Ascalon City Q: Pre-Sear) [Swordsmanship]
Shield Bash (5/0.00/20)Skill. For 5-11 seconds, while wielding a shield, the next melee attack against you is blocked and your attacker is knocked down. If the attack was a skill, that skill is disabled for an additional 15 seconds. (T: Droknars Q: Augury Rock) [Strength]
Shield Stance (5/0.00/60)Stance. For 8-20 seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower. (T: Amnoon Oasis Q: Ettin's Back) [Tactics]
Skull Crack (9 Adrenaline)Elite Melee Attack. If this attack hits while target foe is casting a Spell, that foe is Dazed for 15 seconds. (C: Hail Blackice (Spearhead Peak)) [Other Skills]
Sprint (5/0.00/20)Stance. For 8-14 seconds, you move 25% faster. (T: Yak's Bend Q: Old Ascalon) [Strength]
Staggering Blow (6 Adrenaline)Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for 5-15 seconds. (T: Quarrel Falls, Denravi Q: North Kryta Provence) [Hammer Mastery]
Swift Chop (5/0.00/4)Axe Attack. If this attack hits, you strike for +1-20 damage. If Swift Chop is "blocked," your target suffers a Deep Wound for 20 seconds and takes an additional 1-20 damage. Swift Chop cannot be "evaded." (T: Lion's Arch Q: Yak's Bend) [Axe Mastery]
Thrill of Victory (5/0.00/10)Melee Attack. If this blow hits, and you have more Health than target foe you strike for +10-40 damage. (T: Fisherman's Haven, Amnoon Oasis) [Tactics]
Warrior's Cunning (10/0.00/60)Skill. For 5-11 seconds, your melee attacks cannot be "blocked" or "evaded." (T: Marhan's Grotto) [Strength]
Warrior's Endurance (5/0.00/30)Elite Stance. For 5-23 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 5-25. (C: Custodian Fidius (Dunes of Despair), Custodian Hulgar (Thirsty River), Custodian Dellus (Elona's Reach)) [Strength]
Wary Stance (10/0.00/60)Stance. For 5-11 seconds, you "block" any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill. (T: Grendich Courthouse, Yak's Bend) [Tactics]
Wild Blow (5/0.00/5)Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be "blocked" or "evaded." (T: Yak's Bend Q: Old Ascalon) [Other Skills]