Guild Wars Live

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Yes, I’m a little slow getting this posted. Yes, I’ve been busy playing the game. 🙂

One of the first things you probably noticed was that, while the Guild remained intact, the Guild Capes and Guild Hall have gone missing. The capes currently cost 2000g and the hall requires a Sigil won from the Tombs, which I understand are currently between 2000g and 3000g if you want to buy one. Personally, I’m enjoying being able to see the back of my character for a little while while accumulating gold. It’ll probably take me a week or two to get the cape on top of things like armor and equipment. If you’d like to contribute to the cape fund, just send me a message in-game or leave a comment here.

The biggest change to the game on release is the movement of skills from the skill trainer to the quest givers, which I think is another great idea on the part of ArenaNet. It gives you both an extra incentive to explore all the content (if you needed that), and a way to unlock the majority of your skills without expending a bunch of skill points and gold. One note – in pre-searing Ascalon, most professions have three trainers – two that are talked about and one that is hidden away somewhere.

I’m planning on using three of the character slots to cover all six professions to unlock skills, while leaving one slot open for a PvP character that can be rebuilt as desired.

See you in the game!




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