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Penny Arcade has been following Guild Wars off and on for many months now, and they’ve finally got the game. I got quite a laugh out of the first post they made about the game, so I thought I’d share it here:

I had intended to discuss Guild Wars in more detail today, but it’s starting to become clear to me that I don’t know shit about it.

It’s not for lack of playing it, either. I think I heard it had a twenty level cap on characters, and assumed that a few sittings later I would be some kind of Guild Wars genius. This has not been borne out. What’s more, I have the sneaking suspicion that the entire area I’m in – the verdant forests that surround Ascalon City – is the equivalent of a training area. But I’m in full-on obsessive-compulsive mode now, and I can’t resist quests or the attendant rewards for their successful completion. Levels in Guild Wars are, as they are in all games which use the terminology, a general indication of character power – but Guild Wars play comes down more to what skills you have and how/when you use them, and thus far I’ve earned skills from quests as opposed to raw leveling. That’s different. So, I guess I’ve learned some things. Just the same, I haven’t gone into weapon or armor upgrades, customization, their take on crafting, basically most of the non-combat aspects of the game, simply because I am too busy puncturing lizard men.

IGN has posted a review, with Guild Wars getting a 9.8 overall.

Also, note that I’ve added a new Official Links list on the right that contains the reborn Ladder and a handy page of changes that ArenaNet has made to the game.




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