Getting a Cape and a Hall

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We now have a Celestial Sigil courtesy of Violet (Thank You!).

We’re going to be having a vote to determine which hall (out of 8) that we’ll call our own.

You can preview all the halls by talking to the Canthan Ferry Captain on the boat in Lion’s Arch. I’m also including some pictures and a brief description of each hall here for anyone who wants to vote and who doesn’t plan on having a character in Lion’s Arch in the next few days. You can find some more pictures of most of the halls at Guild Wars Guru (they’re missing 2: Nomad’s and Burning).

Your vote is going to be a ranking of all the halls as follows:

On one line, list all the halls in order from most preferred to least preferred, separated by a greater than ‘>’ sign. If you can’t decide between two or more halls at a particular level, separate them with an equals ‘=’ sign.

Here’s an example (using the order of the halls in the Captain’s list – this is not my vote and not a suggested vote!):

warrior>hunter>wizard=frozen>nomad=druid>dead>burning

This would indicate that the person voting prefers the Warrior’s Isle over the Hunter’s Isle, then either the Wizard’s Isle or the Frozen Isle, then either the Nomad’s Isle or the Druid’s Isle, then the Isle of the Dead, and the Burning Isle last.

After I have all the votes (you can send them in-game to me, or if I’m not available, one of the Officers), I’ll be running them through a calculation that produces the winning hall on the basis of what makes the group as a whole the happiest (I’ll be using the Condorcet voting system for anyone who is interested).

The Halls:
(The pictures below are in the same order as the list, 2 pictures for each hall)

Burning Isle – Lava environment, small central raised platform surrounded by small semicircle and outer wall.

Burning Isle 1 Burning Isle 2

Isle of the Dead – Catacombs environment, narrow hallway that leads to enclosed central chamber.

Isle of the Dead 1 Isle of the Dead 2

Druid’s Isle – Jungle environment, but uses mostly the bare areas, bowl shaped with narrow entrances

Druid's Isle 1 Druid's Isle 2

Frozen Isle – Shiverpeaks (mountain) environment, wide open and flat, surrounded by “icy ground” that slows movement by 70%

Frozen Isle 1 Frozen Isle 2

Hunter’s Isle – Kryta (tropical) environment, lots of stairs and bridges, and a long entryway overlooked by walls

Hunter's Isle 1 Hunter's Isle 2

Nomad’s Isle – Desert environment, open area enclosed by cliff and surrounded by quicksand that slows movement by 15% and drains energy when attacking or using skills

Nomad's Isle 1 Nomad's Isle 2

Warrior’s Isle – The Hall from the Beta Weekend Events.

Warrior's Isle 1 Warrior's Isle 2

Wizard’s Isle – Pre-searing environment, compact center with a partial circle area with good visibiltiy around it.

Wizard's Isle 1 Wizard's Isle 2

If you have any questions, find me in game or leave a message in the comments here.




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